Child's Awakening
A downloadable game
sam: "this was a month-long project which was created with a randomly selected mix of ACM's finest gaming students. due to the random selection of the teams, i get that there were some people more involved than others and people vastly ranged across different skill levels. In addition to this, one of the designers had an injury and unfortunately could not participate and one of the artists stopped all contact with us. despite all this, we were able to band together as a team and navigate the world of indie games development, using the limited resources and time, to create a game which was functional, intriguing and original. we tried our best and learned lots, and the next one will be 1000% better."
precise credits:
Audio
Rexland - hospital theme, basement theme, child's room theme.
Harry Crossman - torch sounds, park theme, stairs theme.
Art
Miguel - player art and animation, enemy animation, initial concept art, background assets and foreground assets for the hospital, child's room, stairs, basement. He also altered, rearranged and added his own assets for the park area.
Oliwia (Czaki) - background of park area + put together the main menu screen using some of her drawn assets and some of miguel's assets.
Riona - enemy characters still images.
Design
Samuel Glancey(Sambamuel) - designed the enemies behaviour, player movement/physics and arm movement, UI, light interaction with objects and enemies, specifics of the mechanics, basement levels and park level.
Miguel - Hospital levels, stairs room and Child's room level, background prop placement on every level.
Shakir - sparked the creative discussion for the light mechanic.
Programming
Samuel Glancey (Sambamuel) - animation, UI and audio integration with unity, and all programming.
Matt - gave Sam advice on parenting the player to the moving platforms and sprite masking for the light.
Story
Oliwia (Czaki) - wrote the diary entries
Sambamuel - "researcher notes"
Miguel - ending notes.
Special thanks
Chika - he made tons of sound effects for this which didn't end up getting implemented
Harry Crossman - menu music and a few other sounds which didn't make it in
Miguel - Absolute legend, spent countless hours doing stuff, helped sam out with design aswell as doing nearly all of the art, also submitted the final project.
Sam - pulled an all-nighter and took 2 nights off work to ensure the game was ready before the deadline
Rexland - just outstanding quality of music, finished and submitted music with good time to spare.
Status | Released |
Authors | Team2London ACM, Michael Field, rexlandish, sambamuel |
Genre | Platformer |
Tags | 2D, Horror, Unity |
Comments
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love the flash light mechanic , very innovative and new but then ending was out of nowhere and just kinda ended no end screen just back to main menu.